11 Viva el Vino
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Session: The Wine Mage and the Splinter Horde
PCs present: Erdan, Broseph, Renoir, Ceres, Pulgar, Hulio, and Feyre.
NPCs present: Toymaker/Puppeteer of Balaqui, Noblewoman from Krezk, Davian Martikov, Enemy Druid.
Main Developments and Loose Ends
- Main Developments: The group resupplied in Balaqui, acquiring a valuable map of Barovia and an additional horse to pull two carts. They traveled to “The Wine Mage” winery to collect the delayed shipment. Upon arrival, they learned from Patriarch Davian Martikov that the winery has been taken over by druids and a horde of hundreds of wooden creatures (splinters). They discovered the existence of three magical gems that made the vines grow, which have been stolen (one 10 years ago, another by Baba Lizaga, and the last 5 days ago by the druids who took it to Yesterday’s Hill). The session ended in the midst of combat after a failed infiltration.
- Loose Ends:
- They must return to the shop in Balaqui in a week to pick up the remaining 3 doses of components for the Protection from Evil and Good spell (paid for with a topaz necklace).
- The noblewoman from Krezk has 10 platinum coins that Erdan gave her to commission a wedding dress to save her son; Renoir promised to help her with the bargaining later.
- Renoir commissioned the toymaker to create personalized dolls of the group members.
- They must recover the stolen magical gems, especially the one taken to Yesterday’s Hill, if they want the winery to function again.
- Survive the massive combat against the hundreds of creatures and the druid that has just erupted in the winery.
Session Gag
The most comical moment of the session occurred during the winery infiltration. Renoir, being invisible, accompanied Pulgar to “watch his back.” However, Renoir rolled a 1 (critical failure) on Stealth, dropping a pair of pliers to the ground and triggering a general alarm. Upon hearing the creatures, Renoir used Levitate to fly comfortably to the rooftop, leaving Pulgar completely alone, cornered in the basement, and receiving a beating from five creatures and a druid. Pulgar’s complaint from the shadows: “Renuar, weren’t you watching my back?” caused laughter around the table at the unintentional betrayal.
Scene 1: The Expensive Purchases of Balaqui
- PCs present: Erdan, Broseph, Renoir, Ceres, Pulgar, Hulio.
- NPCs present: Puppeteer (pleasant, with a peculiar accent, lonely - Archetype: Eccentric Merchant), Noblewoman from Krezk (desperate, familiar, saddened - Archetype: Damsel in Distress).
- Location: Balaqui (Supply shop, Puppet shop, Inn/Stables).
- Loot obtained: Backpack, rations, component pouches, silver/iron powder for spells, thieves’ tools. A map of Barovia (3 platinum coins). Dolls (a Strahd ventriloquist dummy, a headless doll, dolls resembling Irena). 3 uses of Protection from Evil components (in exchange for a 750 gp topaz necklace). A horse (for 10 platinum coins).
- Summary: The group suffers Ravenloft’s economy, debating the high costs of magical components, as everything costs five times as much. While most buy rations and supplies, Renoir visits the puppet shop and buys macabre toys, also commissioning dolls of the group. Pulgar finances a map of the region. Erdan solves the transportation problem by negotiating with the noblewoman from Krezk: he gives her 10 platinum coins in exchange for her horse, providing her with initial funds for the wedding dress she needs to save her family.
Scene 2: The Road of Mists
- PCs present: Erdan, Broseph, Renoir, Ceres, Pulgar, Hulio, Feyre.
- NPCs present: None.
- Location: Road from Balaqui towards The Wine Mage (Crossing bridges and intersections).
- Loot obtained: None.
- Summary: Mounted on two carts (one of them Irena’s) pulled by their horses, the group travels along a road shrouded in fog and drizzle. They pass several intersections marked by wooden posts pointing to Krezk, Lake Baratok, Verez, and The Wine Mage. Hulio examines the road, finding sporadic traces of nomads and constant wolf tracks. Finally, they descend a muddy path that opens into a fog-covered meadow where the vineyards are visible.
Scene 3: Davian Martikov’s Lament
- PCs present: Erdan, Broseph, Renoir, Ceres, Pulgar, Hulio, Feyre.
- NPCs present: Davian Martikov (man around 50 years old, cautious, distrustful at first, protective - Archetype: Exiled Patriarch).
- Location: Forest edge, half a mile from The Wine Mage’s house.
- Loot obtained: None (Promise of wine and goods from the house if they manage to recover it).
- Summary: A hooded man gestures to them from the grove. He introduces himself as Davian Martikov and warns them to leave, as the winery has been taken over. He explains that the wine production was sustained by three magical gems: one was lost ten years ago, another was recently stolen by scarecrows from the witch Baba Lizaga, and the last was stolen five days ago by druids who took it to Yesterday’s Hill. Two days ago, the druids returned with a horde of splinter creatures and drove out the family. Davian offers them everything in the house if they manage to drive out the druids.
Scene 4: Infiltration, Mishaps, and the Horde Awakens
- PCs present: Erdan, Broseph, Renoir, Ceres, Pulgar, Hulio, Feyre.
- NPCs present: Enemy Druid (Hoarse voice, wears a sample of horns on his head - Archetype: Savage Cultist), Splinter Creatures (small, made of crackling branches).
- Location: Exterior of the vineyards and Winery/Basement of the house.
- Loot obtained: None.
- Summary: The group plans an infiltration. Erdan sends his familiar raven to scout, but it only finds hundreds of normal ravens on the rooftop. Pulgar decides to approach stealthily, followed by Renoir, who becomes invisible. Pulgar manages to enter the basement, discovering the druid and several creatures. However, Renoir critically fails his roll outside, causing a pair of pliers to fall to the ground and make noise. Upon being discovered, Renoir levitates to the rooftop, scaring away the ravens with a tambourine, leaving Pulgar surrounded. The druid casts Thunderwave which injures Pulgar. Meanwhile, outside, the rest of the group watches in horror as hundreds of wooden creatures begin to emerge from the fog in the vineyards towards their carts, forcing them to prepare fire spells and prepare a desperate charge with the cart. The session ends just as this large-scale combat begins.