73 Blues
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Here is the session summary strictly following your instructions, written in Spanish (Spain) and in Markdown format:
Session: Repairs, Rumors, and Sindalian Relics
PCs present: Den, Pika, Klaiton, Lyra, Daijiro, Yaang-ki, Jimmy.
NPCs present/mentioned: Sal Dancet, Krrsh, Mari Jagad, King Oleb XVI, Thao Poloc.
Main campaign developments:
The crew has realized that random piracy is not profitable after the heavy losses suffered. In their effort to restore the Kingdom of Drinax, they have managed to secure a Sindalian academic expert in Torpol who possesses a message globe sealed since the final days of Noricum. This object could contain vital secrets and requires Drinax technology to be opened. Furthermore, they have begun to delegate missions, sending Jimmy to Goertel to track down a legendary Sindalian ship.
Loose ends:
- What are the true intentions of the Third Imperium fleet that is evaluating ports like Blue?
- Where exactly is the ship Águila (Eagle) in Goertel, and why have an Aslan clan (and Mari Jagad) put a price on its head or are searching for it?
- What is being built in the secret shipyards under the ice on the slaver planet of Oghma?
- What information is contained in the message globe sent by the Duke of Albe just before the fall of Noricum?
- What happened to the traveler’s daughter, kidnapped by a stealth ship that resembles Imperial or Aslan ships?
Session joke:
The best joke came when the crew was debating the danger of infiltrating the slaver planet of Oghma. Upon learning that the warlords specifically look for slaves who know how to read to work in their secret shipyards, the players joked that they would have to dress as Andalusian peasants and pretend to be illiterate “bumpkins” so they wouldn’t be kidnapped for being engineers.
Scene 1: The price of piracy
PCs present: Den, Pika, Klaiton, Lyra, Daijiro, Yaang-ki.
NPCs present: Krrsh (Mentioned as destroyed. Archetype: Robotic Servant).
Location: Spaceport (Blue).
Ships mentioned: Maui (Model unknown, Captain unknown), Ginger (Model unknown, Captain Lyra), Gavilán Estelar (Pirate ship, Captain unknown).
Summary: The crew arrives at Blue to repair the Maui and the Ginger after being battered by a Q-Ship in Arunisiir. Upon reviewing the accounting, they realize that the repairs and the tithe to King Oleb XVI have left them with a negative balance, proving that random piracy is a bad business. Pika evaluates the remains of the robot Krrsh, but they discover that repairing it costs twice as much as buying a new one, so they decide to sell the parts as scrap. To balance the books, they sell tons of gems and scrap metal to the local industry of Blue.
Scene 2: Rumors among travelers
PCs present: Lyra, Pika, Daijiro, Den, Yaang-ki.
NPCs present: None from the list (Several travelers and a runaway slave sailor. Archetypes: Informants).
Location: Bars and cantinas of the Spaceport (Blue).
Ships mentioned: Águila (Ancient Sindalian ship, Captain unknown).
Summary: While waiting for the repairs, the characters socialize to gather information. They discover that ancient Sindalian ships like the Águila operate in Goertel, which has a bounty placed on it by an Aslan clan. On the other hand, a former slave who escaped from Oghma tells them that the clans there capture people who know how to read to force them to work in secret shipyards under the ice, where they are building ships with inexplicably advanced jump drives.
Scene 3: Corporate dinners and Imperial visits
PCs present: Lyra, Den, Yaang-ki, Klaiton, Daijiro.
NPCs present: None from the list (Weaponry executives, Imperial Commodore. Archetypes: Bureaucrats and strict military personnel).
Location: Spaceport Hotel (Blue).
Ships mentioned: Solveig’s Promise (Imperial fighter carrier, Captain unknown), Sapphire (Imperial Gazelle, Captain unknown), Black Knight (Imperial Gazelle, Captain unknown), Duque Alfonso (Imperial Gazelle, Captain unknown).
Summary: Lyra and Klaiton attend a dinner with Blue’s weaponry executives, who are desperately looking for investors and raw materials to industrialize their production of space fighters. The next day, a fleet from the Third Imperium unexpectedly breaks into the system. Lyra manages to infiltrate the Imperial Navy’s welcome cocktail party trying to extract information, but the commodore and her officers are stone walls. It is clear that the Third Imperium is evaluating logistical ports, possibly looking for bases. In parallel, Yaang-ki meets a desperate man who offers him credits if he finds his daughter, kidnapped by a mysterious stealth ship.
Scene 4: Tea with the smuggler
PCs present: Pika, Den, Yaang-ki.
NPCs present: Sal Dancet (Pragmatic, opportunistic, and intelligent woman. Archetype: The Contact).
Location: Tavern (Blue).
Ships mentioned: None.
Summary: Pika meets with his contact, the smuggler Sal Dancet, who informs them that the Sindalian expert they were looking for is already on his way to Torpol. When they try to involve Sal in the creation of trade routes or infiltration missions on Oghma, she flatly refuses, making it clear that she is a smuggler, not a transporter or a mercenary, and announces that she is leaving for the Third Imperium.
Scene 5: Obsidian tombs and change of plans
PCs present: Lyra, Den, Pika, Klaiton, Daijiro, Yaang-ki, Jimmy.
NPCs present: None.
Location: Spaceport surrounded by funerary monoliths (Clarke).
Ships mentioned: Wildberry (Model unknown, Captain Jimmy).
Summary: The group travels to Clarke, a gloomy planet where the spaceport is surrounded by monolithic tombs and the bars only play funeral marches. There they meet with Jimmy and his platoon after a mission in Thalassa. They agree that Jimmy will take command of the Wildberry to travel to Goertel and track the ship Águila (warning him that Mari Jagad might also be looking for it), while the bulk of the crew heads to Torpol to pick up the academic.
Scene 6: The Duke of Albe’s secret
PCs present: Pika, Den, Lyra.
NPCs present: King Oleb XVI (mentioned), Thao Poloc (mentioned), Sindalian Expert (Elder scholar, incredibly talkative and senile. Archetype: The Sage).
Location: Spaceport (Torpol).
Ships mentioned: Ginger (Model unknown, Captain Lyra).
Summary: After arriving in Torpol and cashing in a political favor with the GeDeCo faction and the local provosts, the crew locates the academic expert in Sindalian culture. Pika and Den earn his trust and take him on as a passenger. The old man turns out to be a torture of academic boredom, but he reveals an impressive find: he possesses a secure message globe from the ancient duchy of Albe, dated days before the fall of Noricum. The globe requires ducal-level access to be decrypted, and they believe that on Drinax they might have the technology to open it. With this valuable relic in their possession, they set a course for Drinax.