09 Shadows on the rooftop
Here is the session summary following your strict instructions, using Spanish from Spain and based solely on the provided transcript.
Session Title: Shadows on the Rooftop and Confessions at the Altar
PCs present: Pulgar, Ceres, Hulio, Ladril Gabriel (Sir Gabriel / fomega).
NPCs present: Víctor, Irina, Attic Guard, Ernst (Larnaca), Yevgeni (Geni), Sjölder, Urik (Innkeeper), Father Lucian Petrovich, Milibob (Milojov Petrovich).
Main Developments and Loose Ends
The session focused on the stealthy infiltration of the Burgomaster’s mansion and the investigation into the stolen church bones. The group has discovered Irina’s dark fate and made initial contact with the village’s rival faction.
Loose ends that need follow-up:
- Irina’s Rescue: She remains tied to a bed in the mansion, threatened by Víctor’s grim plans. There are three days left until the supposed wedding.
- Lady Fiora’s (Lady West) Invitation: Ernst delivered a formal invitation for the group to dine that same evening at the Westerhaus mansion.
- Yeska and the Bones’ Whereabouts: Milibob confessed to telling the secret of Saint Andrew’s bones to Yeska, the young gravedigger who sleeps in a shed in the cemetery. They must go find him.
- Víctor’s Experiments: It remains unexplained what exactly the Burgomaster’s son is doing with animated skeletal cats and blue rune circles in his room.
The Session Joke
“The Rope Debate”: Pulgar (Juan) and the DM (Nemo) engaged in a technical, hilarious, and absurdly long discussion about the physics of a 50-foot rope. They debated whether gravity would make the rope fall, how it would drag across the mossy tiles making noise, whether Pulgar carried it on his shoulder like a firehose, or if it would snag on the rain gutters. The situation was so extensive that another player had to intervene to say: “The rope debate is key.”
Scene 1: The Dwarf Spider-Man
PCs present: Pulgar, Ceres, Hulio.
NPCs present:
- Víctor (Young, thin, inscribes arcane runes on the floor - Archetype: Eccentric Mage / Dark Apprentice).
- Irina (Trembling voice, melancholic, sobbing, tied to a bed - Archetype: Damsel in Distress).
- Guard (Man in armor, spear, helmet, almost monstrous appearance, ignoble sleeping posture - Archetype: Sleeping Sentinel).
Location(s): Exterior, facade, and rooftops of the Burgomaster’s Mansion (Balaqui).
Loot obtained: None.
Scene Summary:
After leaving dinner, the group decides not to make a big fuss by confronting Isaac’s guard. Ceres casts Enhance Ability on Pulgar to give him advantage in Strength. The dwarf stealthily climbs the damp and mossy facade of the mansion to the rooftop. Looking through the windows, Pulgar discovers a dusty room where Víctor is casting rhythmic magic surrounded by skeletal cats and child mannequins. In another window, which has been boarded up from the inside, Pulgar manages to pry open a gap and whispers with Irina. She begs him to get her out, revealing that Víctor plans to disembowel her. Pulgar also locates the attic guarded by a sleeping guard. Seeing that an improvised rescue is very risky, the dwarf decides to descend to plan something better with the group.
Scene 2: The Chase Through Balaqui
PCs present: Hulio, Ceres, Ladril Gabriel.
NPCs present:
- Ernst / Larnaca (Short, “a meter sixty-five”, elusive, cowardly, wears a dark cape and rapier, has a chipped tooth - Archetype: Spy / Informant).
Location(s): Dark streets and alleys of the village.
Loot obtained: None (Potential alliance and an invitation).
Scene Summary:
While Pulgar watches for guard changes, the rest of the group heads to the inn. Hulio notices a figure observing them from a nearby rooftop. Once discovered, the individual descends via a downspout and flees. Ceres, Hulio, and Ladril Gabriel initiate a high-speed chase through the dark streets. Ceres attempts to cast Sacred Flame without much success, but eventually, Hulio manages to corner him in the shadows, brandishing his great axe. The man, terrified, drops his rapier and surrenders. He confesses his name is Ernst and that he works as an observer for Lady Fiora (Lady West), the Burgomaster’s rival noble. After a tense negotiation, Ceres suggests Ernst arrange an official meeting, to which the spy, who calls himself “Larnaca,” happily agrees before leaving.
Scene 3: Night of Drunks and Wolves
PCs present: Hulio (Ceres and Ladril Gabriel listen in the background).
NPCs present:
- Yevgeni / Geni and Sjölder (Rough, drunk, ruddy-cheeked, community hunters - Archetype: Rough Patrons / Local Hunters).
- Lady Fiora’s Sons (Mentioned as very drunk).
Location(s): The Blue Waters Inn.
Loot obtained: Information about local fauna and rumors about werewolves.
Scene Summary:
Upon arriving at the inn, which is nearly empty late at night, Hulio decides to sit with the only awake patrons: a couple of wolf hunters who are quite drunk. Despite initial wary glances, Hulio uses his hunting knowledge to gain their favor. Geni and Sjölder explain that hunting is abundant to the east but seriously warn him to avoid the northwest, as that is where large packs gather and, according to whispers, werewolves also exist. The hunters explain they work for the community in exchange for bed and board (free wine). After the chat, the group retires to rest.
Scene 4: The Altar Boy’s Secret
PCs present: Ceres, Hulio, Ladril Gabriel.
NPCs present:
- Father Lucian Petrovich (Protective, disappointed but sensible - Archetype: Spiritual Guide).
- Milibob / Milojov (Young man around 16-19 years old, orphan, shy, tearful, has been an altar boy for 4 years - Archetype: Unwitting Accomplice).
Location(s): A small room / Father’s study in Saint Andrew’s Church (San Andral).
Loot obtained: The name and location of the main suspect in the theft (Yeska).
Scene Summary:
The next morning (while Pulgar is still sleeping at the inn to recover from a sleepless night), the trio goes to the church to interrogate Milibob about the stolen holy bones. They meet in a small room where Ceres sits beside the boy and subtly casts magic that prevents him from lying. Although Ceres tries to relax him with small talk, the boy is very tense. Cornered by the magic and the pressure, Milibob breaks down and tearfully confesses that he let the secret slip. He told the exact location of the relics to his friend Yeska, the young orphan gravedigger who works at the church and sleeps in a shed in the cemetery. Father Lucian is surprised and disappointed, but the group calms the situation, assuring him that they only want to recover the bones without harming the boys. The group prepares to visit the cemetery.