35 PoD Iatehi! 03 Eng
Here is the session summary based on the provided transcript.
Session Title: Intrigues among the Ihatei
PCs present
- Nemo (Engineer/Mechanic)
- Ondo (Juan - Noble/Artist/Diplomat)
- Honor (Paloma - Broker/Trader)
- Goran (Fomega - Spy/Technician)
- Rocío (Nacho - Investigator)
NPCs present
- Caesil (Renegade Aslan, PCs’ guide. Archetype: The native guide).
- Utea (Female Aslan, spaceport administrator. Pragmatic and business-focused. Archetype: The neutral merchant).
- Heihei “The Wise” (Elderly Aslan, leader of the Tiquisto clan. Archetype: The old strategist).
- Teao (Aslan from the Kaukei-Aer clan, diplomatic emissary. Archetype: The peacemaker/politician).
- Iki (Aslan from the Hityowau clan, young, aggressive, charismatic, wears ceremonial battle armor. Archetype: The ambitious warlord).
- Fiuk (Aslan information broker, sophisticated, speaks fluent Anglic. Archetype: The untouchable informant).
- Old Helio (Renegade Aslan, clanless veteran warrior. Archetype: The ronin).
- Pika (Crew member/Ally with technical and social skills).
Important Campaign Developments
- The PCs discover that Iki, a charismatic Ihatei leader, intends to attack and conquer the Floating Palace of Drinax, seeing it as a glorious and technological target.
- The group devises a strategic plan to prevent the attack on Drinax: intervening in an existing Aslan civil war in the Acoaft system. They plan to send supplies and weapons to the losing side (Iki’s clan) to prolong the conflict and keep the Ihatei occupied far from Drinax.
- The groundwork is laid for a “False Flag” operation by creating recordings and propaganda to sow discord among the assembled clans.
Loose Ends
- The execution of the smuggling plan: The group must split up. One team will use the Banshee to carry supplies to Acoaft, while another must acquire these supplies (weapons, provisions) from nearby markets.
- Utea’s request: The port administrator requested a power plant (Power 60), water recycling systems, and PVC pipes in exchange for future favors. This remains pending.
- The effectiveness of the disinformation campaign created by Honor and Nemo is yet to be seen.
Scene 1: Land of Ice and Warriors
PCs present: Nemo, Ondo, Honor, Goran, Rocío. NPCs present: Caesil (Aslan Guide), Heihei, Teao, Old Helio. Location: Spaceport and Ihatei Camp (Kteiroa/Kteiroa System). Ships mentioned: Caesil’s Ship (Kteiroa/Katiyuyi class Courier).
Scene Summary: The group arrives at Kteiroa, an icy world full of Ihatei (landless second sons of Aslan). Caesil briefs them on local politics: there is tension between Heihei (who wants to attack the wealthy world of Paal) and Teao (who is trying to maintain peace). They learn of the arrival of Iki, a furious leader because the war he was going to participate in in the Acoaft system has ended prematurely due to alleged betrayal, leaving him without an opportunity for glory. An Aslan “influencer” broadcasting his exploits is also mentioned.
Scene 2: Business at the Spaceport
PCs present: Ondo, Nemo. NPCs present: Utea (Female Aslan, administrator, mistakes Ondo for a “useless” human or female due to his artistic interests. Archetype: The business matron). Location: Spaceport Cantina/Offices (Kteiroa).
Scene Summary: While the group settles in, Nemo and Ondo speak with Utea. Ondo tries to converse about art and poetry, which confuses Utea, who only values utility and business. Nemo redirects the conversation towards technical matters. Utea reveals that the camp is overflowing its resources and requests help acquiring a power plant, water systems, and pipes. She suggests that if the PCs help her, she could be a valuable ally in the future.
Scene 3: The Rumor Mill
PCs present: Honor, Nemo, Pika (assisting). NPCs present: None directly, internal work. Location: PCs’ Ship (Kteiroa).
Scene Summary: The group decides that the best defense for Drinax is an information attack. Honor, with technical assistance from Nemo and Pika, spends four days creating fake propaganda material (videos and audio). The goal is to convince the Aslan that the defeat of Iki’s clan in the recent war was the result of trickery and dishonor, inciting them to return to fighting instead of seeking new targets. The forgery roll is successful, creating very believable material.
Scene 4: An Audience with the Broker
PCs present: Ondo. NPCs present: Fiuk (Information broker, polite but dangerous. Archetype: The informed Godfather), Aslan Guards. Location: Fiuk’s Ship (Kteiroa).
Scene Summary: Ondo spends days painting a picture of the night camp to gain an audience with Fiuk. Fiuk receives him, appreciates the art, but quickly dismantles Ondo’s cover, interrogating him about Drinax and Clarke. Fiuk confirms that the “Aslan tide” will eventually attack the Trojan Expansion and that Drinax is a current target for being an Aerial (floating world) that many have overlooked. Fiuk dismisses Ondo politely, making it clear he doesn’t like spies, but pays his “debt” for the painting by letting him leave alive and with information: Clarke is safe for now, but Drinax is not.
Scene 5: Listening to the Warlords
PCs present: Goran. NPCs present: Iki, Heihei, Teao, Fiuk. Location: Ihatei Camp, near an outdoor stove (Kteiroa).
Scene Summary: Goran poses as a technician repairing a stove outside to eavesdrop on a high-level meeting. He overhears Iki presenting his plan to Heihei: conquer the Floating Palace of Drinax, information that Fiuk sold him. Teao tries to dissuade them, suggesting “softer” targets like Fantasy or Sink, arguing that attacking near Borito or Paal is dangerous due to their militarization. However, Iki seems obsessed with the glory of taking Drinax.
Scene 6: The Old Soldier and the New Plan
PCs present: Nemo, Rocío. NPCs present: Iki’s old servant (Elderly Aslan, honorable, sad about the defeat. Archetype: The resigned veteran). Location: Hityowau Clan Camp (Kteiroa). Ships mentioned: The Banshee (Heavy Fighter/PCs’ Ship).
Scene Summary: Nemo and Rocío manage to contact a member of Iki’s retinue, an old warrior. Through careful conversation, they confirm that the clan would accept external help if presented as an opportunity to restore lost honor. The elder indicates that they would need about 25-27 tons of supplies and weapons to break the blockade and reactivate resistance in Acoaft. The group decides to activate “Plan Z”: use the Banshee to carry out this smuggling, which will require splitting the group to buy the materials and transport them, with the ultimate goal of saving Drinax by diverting the invading fleet.