03 PoD Honour Among Thieves 01 Eng
Here is the session summary following the requested format:
Session Title: The Pirate Lady and the Torpol Trail
PCs Present Captain Nemo, Jimmy, Emilio, Paloma, Rocío, Fomega.
NPCs Present Princess Rao, King Oleb XVI, Margaret Blaine, Provost Falx.
Major Developments
- Campaign Strategy: The roadmap for Drinax’s reconstruction has been defined: carry out “false flag” attacks on trade (especially GeDeCo and the Hierate) to destabilize the region and subsequently offer protection under the banner of Drinax.
- New Ally: Margaret Blaine, the legendary pirate, has temporarily joined the crew of the Banshee with the objective of reaching the Marduk system.
- Darokin’s Trail: A direct connection has been discovered between the pirate attacks in Torpol and Admiral Darokin’s fleet (via the ship Mercifuge).
Loose Ends
- The Scout Ship: A Scout-type ship has been detected in the lower port of Torpol which received an encrypted signal from the pirates. Its crew and purpose remain an unknown that must be investigated.
- The Fate of the Chemicals: It is not known where the pirates plan to sell the stolen chemicals from the refinery.
- The Cicentai: Margaret Blaine’s personal mission to recover her belongings from her former ship in Marduk remains pending.
Scene 1: Strategy and Geopolitics
PCs Present: All. NPCs Present: Princess Rao (Pragmatic strategist, Archetype: The Mastermind). Location: Royal Palace (Drinax/Drinax System). Ships Mentioned: None. Scene Summary: The crew meets with Princess Rao to discuss the political situation of the Cluster. The resentment of worlds like Clarke towards Drinax and the growing influence of the GeDeCo corporation, especially in Borite, is revealed. The strategy of attacking trade without officially involving the Kingdom, using intermediaries for the sale of loot, is agreed upon. Rao informs about a reward of 2.5 million credits for the pirates operating in Clarke and Torpol.
Scene 2: Dinner with the Legend
PCs Present: All. NPCs Present: King Oleb XVI (Boisterous and jovial ruler, Archetype: The Warrior/Jester King), Margaret Blaine (Refined and quiet elder, Archetype: The Mentor/Old Guard). Location: Royal Dining Room (Drinax/Drinax System). Ships Mentioned: Cicentai (Unknown Model, Unknown Captain - Blaine’s former ship). Scene Summary: During a royal dinner, King Oleb introduces Margaret Blaine, a retired pirate of great renown. Blaine agrees to join the journey to recover personal items from the Cicentai in Marduk. During the evening, she offers valuable advice to the crew on the importance of discretion, changing identities, and maintaining an information network, advising against hiring external crew for the time being.
Scene 3: Jump into the Void
PCs Present: All. NPCs Present: Margaret Blaine. Location: Deep Space and Jump Space (Between Drinax and Torpol). Ships Mentioned: Banshee (Harrier Class, Captain Nemo). Scene Summary: The crew executes departure maneuvers. Emilio and Paloma successfully manage astrogation and the jump. During the week of transit in hyperspace, Margaret Blaine shares stories of her past and suggests conducting combat drills, noting that the crew could benefit from refining their combat tactics.
Scene 4: Investigation in Paradise
PCs Present: All (Paloma and Fomega performing technical analysis). NPCs Present: Provost Falx (Wears exotic local fashion, Archetype: The Grateful Bureaucrat). Location: Polar Resort and Government Building (Torpol/Torpol System). Ships Mentioned: Argo 1 (Far Trader, Unknown Captain), Argo 2 (Salvage Hauler - Vulture Class, Unknown Captain), Mercifuge (Real name of Argo 2, Darokin Fleet), Scout (Exploration Ship, Unknown Captain). Scene Summary: Upon arriving at the water world of Torpol, the crew interviews Provost Falx and analyzes data from the refinery attack. They discover that the attackers used two ships: a Far Trader and a Salvage Hauler. Sensors reveal that the Hauler is actually the Mercifuge, a ship linked to the pirate Admiral Darokin, concealing its imperial insignias with fresh paint. Additionally, they intercept a communications trail linking the attackers to a mysterious Scout ship docked in the lower port.
Scene 5: The Captain’s Party
PCs Present: All. NPCs Present: Tourists and locals (Archetype: Background extras). Location: Resort on an artificial island (Torpol/Torpol System). Ships Mentioned: None. Scene Summary: Captain Nemo organizes and funds a lavish party at the resort to lift the crew’s morale and solidify their alibi as wealthy travelers. While the team enjoys the event, plans are being made to investigate the Scout ship identified in the previous scene.