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01 Pirates Of Drinax Eng

Here is the summary of the session based on the provided transcript, using the requested format and in Spanish from Spain.

The Letter of Marque and the Legacy of Sindal

PCs present

NPCs present

Important Developments in the PJs’ Lives or the Campaign

Loose Ends


Scene 1: Arrival at the Floating Palace

PCs present: All. NPCs present: Saldancet (Merchant), Bri Tolar (Hawk Guard, Sergeant in power armor). Location: Cargo Docks (Floating Palace / Drinax). Ships: Saldancet’s Ship (Merchant Freighter, Captain Saldancet).

The group arrives at the planet Drinax, a world devastated by the Aslan two centuries ago. They land at the Floating Palace, a magnificent baroque structure that hovers above the radioactive surface thanks to antigravity technology. Captain Saldancet drops them off at the docks, where they are met by Sergeant Bri Tolar of the Hawk Guard. Their weapons and armor are confiscated for security before the royal audience. While being escorted through service tunnels (to maintain their presence secret), the characters observe the contrast between the palace’s priceless works of art and the functional poverty of its inhabitants, who use ancient relics for mundane tasks.

Scene 2: The Dragon King’s Offer

PCs present: All. NPCs present: King Oleb XVI (King of Drinax, bombastic, drinker, archetype of “The Bombastic King”), Princess Rao (Heiress, young, shrewd, archetype of “The Mastermind”). Location: Throne Room (Floating Palace / Drinax).

The characters are brought before King Oleb in the Throne Room, presided over by the Dragon Throne, made from the wreckage of defeated starships. Oleb, with a goblet of wine in hand and great enthusiasm, reveals his master plan: to restore the glory of the Kingdom of Drinax. He offers them a “gem” from the ancient Sindal Empire: a Harrier warship. In exchange, he delivers a digitally signed Letter of Marque. Their orders are to attack stellar trade (both Imperial and Aslan) to “bleed them dry” until neighboring worlds beg for Drinax’s protection.

The conditions are clear:

  1. 10% of the loot goes to the King.
  2. They must maintain Drinax’s involvement in absolute secrecy.
  3. They must win hearts and minds in border worlds, not just steal.
  4. If successful, they will receive noble titles and lands.

Princess Rao appears to add a dose of reality and pragmatism to her father’s plan, suggesting that political marriage with one of the PCs could be a future reward.

Scene 3: Inspection and Repair of the Harrier

PCs present: All. NPCs present: Lord Drax (Admiral, loyal, archetype of “The Old Military”). Location: Drinax Orbit (Gas Giant Moon / Drinax System). Ships: Harrier (Sindalian Trade Incursor, No Captain assigned yet).

Lord Drax escorts the characters to a distant moon where the ship is hidden. The Harrier is a Tech Level 15 ship, with advanced capabilities like stealth jumps and particle weaponry, but it is in a state of evident deterioration after centuries of abandonment or misuse. The interior is luxurious, paneled in wood and decorated with bas-reliefs, but functionally touched.

The characters (and players) spend time assessing the damage and spending their resources (“Ship Shares”) to get it ready:

Scene 4: Assignment of Roles and Quarters

PCs present: All. NPCs present: None. Location: Ship Deck (Harrier / Drinax System). Ships: Harrier (Sindalian Trade Incursor, Captain Nemo).

After the repairs, the group discusses the ship’s hierarchy and distribution.

The ship’s name is debated, with “Banshee” being the strongest option, though it is not definitively closed. The session ends with the crew ready to seek their first loot and supplies, as they have no liquid cash or credits.