26 PoD Treasure Ship 09 Eng
Here is the summary of the session based on the provided transcript.
Chaos, Stimulants, and a Court Martial
PCs present: Juan, Nemo, Fermín, Paloma, Emilio, Aunt (Rocío), Fomega (James/Álvaro). NPCs present: Captain Val (via message), Nacho, Wolf, Marijagad, Marine Salvedes, Captain of the Martin II, Purser (Logistics Officer).
Important developments in the lives of the PCs or the campaign:
- Aunt’s expulsion: Aunt tries to win over Marijagad but ends up in a physical fight. Aunt is arrested and finally dismissed from the crew of the Martin II, being removed from the infiltration.
- The Cargo Manifest: Paloma and Emilio manage to hack the computers and discover the contents of the vault: imperial diplomatic documents, luxury goods, pharmaceuticals, radioactive materials, and gems worth approximately 30 million credits (estimated total value of 90 million).
- The plan against Salvedes: The group decides to set a trap for the dangerous marine Salvedes by sending him an anonymous blackmail message to lure him off the ship for an ambush.
- Fomega’s addiction: Tension grows between Nemo and Fomega over the excessive use of stimulants and combat drugs stolen from the group to endure double shifts.
Loose ends:
- Encrypted messages: Paloma has found deleted and highly encrypted messages on the logistics officer’s computer that have not yet been deciphered.
- The jump drive: Fomega confirms that the Martin II’s jump drive is destroyed and he is unable to repair it.
- Salvedes’ reaction: The bait message has been sent, but it is unknown whether the marine will show up for the meeting or alert security, which could jeopardize the entire operation.
Scene 1: Surveillance and Farewells
PCs present: Nemo, Fermín, Paloma, Emilio. NPCs present: Captain Val (Independent Trader), Nacho (Driver/Henchman). Location(s): Spaceport / Surroundings of the docked ship (Unknown Planet), City. Ships mentioned: Hopeful Wanderer (Trader, Captain Val).
Scene summary: The group splits up. While Fermín and Nacho look for a suitable ambush location in the city, Nemo watches the exterior of the Martin II with binoculars, waiting to see marine Salvedes emerge. Paloma begins hacking the ship’s systems. Nemo receives a farewell message from Captain Val, who is leaving the system. Fermín finds a suitable spot for the ambush, while Juan gets drunk and gets a siren/Ophi tattoo in the city.
Scene 2: The Diplomatic (and Physical) Incident
PCs present: Aunt, Fomega. NPCs present: Marijagad (Antagonist Officer, “the scab”), Security Marines. Location(s): Cargo Deck / Brig (Ship Martin II).
Scene summary: Aunt tries to smooth things over with officer Marijagad by mentioning their shared past and the boyfriend she “took” from her. The conversation goes terribly wrong and they end up in a fist and scratch fight. Marines intervene, and Aunt is dragged to the brig. Fomega uses the chaos to try to get a blood sample (DNA) from Marijagad to clone her biometric access, but fails, obtaining a contaminated and mixed sample.
Scene 3: Road to Hell and Drugs
PCs present: Nemo, Juan, Fermín, Fomega (mentioned). NPCs present: Wolf (Henchman), Nacho (Terrible Driver). Location(s): Night road to the base / The Ship Banshee. Ships mentioned: Banshee (PC ship).
Scene summary: Fermín, Juan, Wolf, and Nemo return to their base ship (Banshee) hidden in the woods. The journey is a disaster due to bad driving and darkness, losing a lot of time. Upon arrival, or while discussing the situation, Nemo confronts Fomega (who is working double shifts on the infiltrated ship) for stealing and abusing “Alvarito’s” combat drugs and stimulants. Nemo confiscates the drugs and threatens him, although Fomega insists he needs them to work.
Scene 4: Advocacy and Productive Hacking
PCs present: Emilio, Paloma, Fomega. NPCs present: Captain of the Martin II (Elderly, distant, seemingly incompetent or disinterested), Logistics Officer (Purser). Location(s): Command Bridge / Engineering Deck (Ship Martin II).
Scene summary: Emilio requests an audience with the Captain to intercede for Aunt. Using his legal knowledge, he argues that it was a personal dispute and that Aunt is needed for repairs. The Captain agrees not to imprison her but dismisses her and expels her from the ship. Meanwhile, Paloma succeeds in hacking the logistics officer’s computer, obtaining the full cargo manifest from the vault and finding suspicious encrypted communications. Fomega examines the jump drive and determines that repair is beyond his capabilities.
Scene 5: The Ultimatum
PCs present: All (group discussion). NPCs present: Marine Salvedes (Target). Location(s): Operations Base / Ship Martin II.
Scene summary: The group debates frustratedly about the constant change of plans. Finally, they agree that the priority is to eliminate marine Salvedes before attempting to take the ship, as his combat armor (Battle Dress) is an insurmountable threat. They decide to send him an anonymous message to his personal terminal blackmailing him: “We know what you’re doing. Bring 20,000 credits to [Ambush Location] or we’ll tell the captain.” The goal is to lure him off the ship to ambush him at the site Fermín located.