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23 PoD Treasure Ship 06 Eng

Here is the session summary following the requested format and restrictions.

Session Title: Diplomatic Dilemmas and the Iron Tooth Plot

PCs present

NPCs present

Important Developments in PCs’ or Campaign Lives

Loose Ends


Scene 1: The Tribute to the Aslans

PCs present: Nemo. NPCs present: Ecaf (Aslan Leader, imposing and direct), Aslans from the camp. Location: Aslan camp near Spaceport (Planet with atmosphere). Ships: None.

Scene Summary: Nemo visits the Aslan camp to deliver the promised jewels as tribute. He meets Ecaf, who, surrounded by his armed entourage and working females, receives the partial payment with some skepticism but accepts the alliance. Ecaf questions Nemo’s true intentions, to which Nemo admits he is seeking a strong ally and a safe place to hide from future enemies (“competitors”). Ecaf values sincerity and strength, agreeing to a friendship based on mutual benefit.

Scene 2: Infiltration of the Treasure Ship

PCs present: Nemo. NPCs present: Captain Torza (Imperial, strict), Commander Mari Llagad (Imperial, suspicious, friend of Rocío), Halmi Barbalep, Smith, Oshan. Location: Interior of the Imperial Treasure Ship (Spaceport). Ships: Imperial Treasure Ship (Model unknown, Captain Torza).

Scene Summary: Nemo, accompanied by the Aslans (carrying the jewels), manages to enter the imperial ship under the pretense of depositing the tribute in the armored chamber. Captain Torza gives them a tour, showing them the bridge and politely (but firmly) refusing to open the chamber, stating it only opens at the final destination (Tioc) and that the cargo will be safe in the hold. During the visit, Nemo observes the security systems and notices Commander Mari Llagad watching him with extreme suspicion. Nemo memorizes the bridge layout and identifies the key officers (Smith and the alien Oshan).

Scene 3: Failed Surveillance in the City

PCs present: Juan Maldonado, Fermín (mentioned as Nacho/Jimmy). NPCs present: An imperial marine (Surveillance target). Location: Spaceport and City (Planet with atmosphere). Ships: None.

Scene Summary: Juan and Fermín attempt to follow an imperial crew marine who goes on leave. Juan disguises himself and changes his appearance, while Fermín searches for clues in the garbage. They wait at the spaceport, but when the marine leaves, she takes the only available taxi to the city and they lose sight of her. They spend the rest of the day trying to locate her at transport stations and tourist offices without success.

Scene 4: Social Engineering and Dark Secrets

PCs present: Fomega, Emilio, Paloma. NPCs present: Smith (Pilot), Shuttle Pilot (Blackmailed), Salvesdes (Suspicious husband). Location: Cantina / Mess Hall of the Imperial Ship (Spaceport). Ships: Imperial Treasure Ship.

Scene Summary: Fomega and Emilio infiltrate the crew socially. Emilio speaks with Smith, who reveals that the treasure chamber contains vital imperial documents for the Aslan clans and that its opening requires very specific conditions (Tioc coordinates, background radiation, etc.) that cannot be easily replicated. Fomega speaks with the shuttle pilot, who, under pressure, confesses to being blackmailed by the pirate Roll Iron Tooth. The pirates’ plan is to sabotage the jump drive to divert the ship to the Exe system. The previous mechanic, Fellmar, died trying to manipulate the coordinates. Now, she and her husband Salvesdes must find a way to do it or their daughter will die.

Scene 5: The Assault Dilemma

PCs present: All (Nemo, Fomega, Paloma, Juan, Emilio, Fermín). NPCs present: None. Location: PCs’ meeting place (Likely their ship or a secure location). Ships: Banshee (Harrier, PCs).

Scene Summary: The group gathers to consolidate information. Paloma confirms after a successful hack (with Aunt Clare’s help) that they cannot open the chamber without the Captain’s physical key, a genetic sample from an officer, and a Level 15 Technological Computer to simulate Tioc navigation data. Given the impossibility of opening the chamber on the planet and the discovery of the Iron Tooth pirates’ plot, the PCs debate their options: ally with the Empire (ruled out due to little benefit), let the pirates attack and steal from them afterward, or take control of the ship themselves. The most viable option appears to be kidnapping or eliminating the navigators (Smith and Oshan) and taking control of the jump to take the ship to a place where they can dismantle it calmly, escorted by the Banshee.